Tabletop Scores

Agricola Score Sheet

All field tiles that are on the player’s farmyard are scored, regardless of whether they are currently fallow or are sown. A player with 0 or 1 fields loses 1 point. Each field after the first scores 1 point, up to a maximum of 4 points for 5 or more fields. Players score -1/1/2/3/4 points for 0-1/2/3/4/5+ fields.
Points are awarded for fenced areas (“Pastures”), not for the number of farmyard spaces that are fenced in (“Pasture spaces”). The size of the individual pastures is irrelevant. A player with no pastures loses 1 point. Each pasture scores 1 point, up to a maximum of 4 points for 4 or more pastures. Players score -1/1/2/3/4 points for 0/1/2/3/4+ pastures
All of a player’s Grain are scored – whether it is in the fields or in the player’s supply. A player with no Grain loses 1 point. After that, players score 1/2/3/4 points for 1/4/6/8+ Grain.
All of a player’s Vegetables are scored – whether it is inthe fields or in the player’s supply. A player with no Vegetables loses 1 point. After that, players score 1 point per Vegetable up to a maximum of 4 points.
A player loses a point for having no animals of a particular type. Players score -1/1/2/3/4 points for 0/1/4/6/8+ Sheep
A player loses a point for having no animals of a particular type. Players score -1/1/2/3/4 points for 0/1/3/5/7+ Wild boar
A player loses a point for having no animals of a particular type. Players score -1/1/2/3/4 points for 0/1/2/4/6+ Cattle
No additional points are awarded for using farmyard spaces, but players lose 1 point for each unused farmyard space. Farmyard spaces are counted as “used”, if they are fenced in or if they have a room tile, field tile or unfenced stable on them. In other words, “unused” farmyard spaces are empty and unfenced.
Each fenced stable earns the player 1 point. No points are given for unfenced stables. Players do not lose points for having no stables. An unfenced stable has the advantage that the player avoids losing a point for having unused farmyard spaces.
Players earn 1 point for each room in a Clay hut (so a player with 4 Clay rooms earns 4 points)
Players earn 2 point for each room in a Stone hut (so a player with 4 Stone rooms earns 8 points)
Players earn 3 points for each Family member, up to a maximum of 15 points (as the number of Family members cannot be greater than 5).
A point value is shown in a yellow circle on the left of the Minor and Major Improvement cards.
The text on various Improvement and Occupation cards describes how Bonus points are awarded. Cards which earn Bonus points have a Bonus point symbol at the bottom.
Players lose 3 points for each Begging Card that they hold at the end of the game.
-1
-1
-1
-1
-1
-1
-1
X -1 = 0
X 1 = 0
0
0
0
X -3 = 0

-7

-1
-1
-1
-1
-1
-1
-1
X -1 = 0
X 1 = 0
0
0
0
X -3 = 0

-7

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No scoring details available.