Tabletop Scores

Carcassonne Score Sheet

Fill in the score from the score track on the end of the game
Each incomplete road is worth 1 point per tile, just like during the game
Each incomplete city is worth 1 point per tile and 1 point per coat of arms, which is only half the points
Each incomplete city is worth 1 point per tile and 1 point per coat of arms, which is only half the points
Each incomplete monastery is worth 1 point plus 1 point per adjacent tile, just like during the game
The total points scored for all of your incompleted roads and buildings
Each field is worth 3 points per adjacent completed city. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points. Only the player with the most farmers in a fields scores the points for that field. In case of a tie, the tied players each score full points
Each field is worth 3 points per adjacent completed city. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points. Only the player with the most farmers in a fields scores the points for that field. In case of a tie, the tied players each score full points
The total points scored from field #1
Each field is worth 3 points per adjacent completed city. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points. Only the player with the most farmers in a fields scores the points for that field. In case of a tie, the tied players each score full points
Each field is worth 3 points per adjacent completed city. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points. Only the player with the most farmers in a fields scores the points for that field. In case of a tie, the tied players each score full points
The total points scored from field #2
Each field is worth 3 points per adjacent completed city. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points. Only the player with the most farmers in a fields scores the points for that field. In case of a tie, the tied players each score full points
Each field is worth 3 points per adjacent completed city. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points. Only the player with the most farmers in a fields scores the points for that field. In case of a tie, the tied players each score full points
The total points scored from field #3
Each field is worth 3 points per adjacent completed city. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points. Only the player with the most farmers in a fields scores the points for that field. In case of a tie, the tied players each score full points
Each field is worth 3 points per adjacent completed city. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points. Only the player with the most farmers in a fields scores the points for that field. In case of a tie, the tied players each score full points
The total points scored from field #4
The total points from farmers
X 1 = 0
X 1 = 0
X 1 = 0
X 1 = 0
0
0 X 0 = 0
0 X 0 = 0
0 X 0 = 0
0 X 0 = 0
0

0

X 1 = 0
X 1 = 0
X 1 = 0
X 1 = 0
0
0 X 0 = 0
0 X 0 = 0
0 X 0 = 0
0 X 0 = 0
0

0

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No scoring details available.